Wednesday 8 June 2011

Cygnar Round 2 - The List

  So after conferring with the enigmatic Diceman here is my 35pt list for consideration.  I have taken the lancer to act as an arc-node for Stryker.  The Defender is to smash anything that has been knocked over with its powerful shot.  The squire gives Stryker more desperately needed focus and range.  I've then gone for Gun Mages and the Black 13th to combat tricky opponents (looking at you Cris!).  The Long Gunners were a difficult choice however in our last game the Diceman really showed me the value of their double shot and combined range attack.

  Finally Arlan replaces Gorman De Wulf marshalling the Hunter.  This is to give me more hurting and staying power.  As always any thoughts or changes are appreciated so long as you have a good reason!

Commander Coleman Stryker (*6pts)
* Lancer (6pts)
* Defender (9pts)
* Squire (2pts)
Arcane Tempest Gun Mages (Leader and 5 Grunts) (6pts)
Black 13th Gun Mage Strike Team (4pts)
Long Gunner Infantry (Leader and 5 Grunts) (6pts)
Arlan Strangeways (2pts)
* Hunter (6pts)

Total 35pts
 Next post will be the Hunter once its complete!

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